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Against all the evil that hell can conjure.
All the wickedness that mankind can produce…
We will send unto them, Only You. Rip
Until it is Done
-][- Memory Transcription Subject: Vikam, Venlil Space Corps Officer Date: [Standardized Human Time] July 2nd, 2136
The ghost signal.
It had started as faint readings that rapidly spread across the entirety of know space, manifesting as a sort of white noise in the background of Federation communications and networks, so weak it could only be picked up by our strongest equipment, and even then it was so barely noticeable that for decades most had written it off as a simple statistical error or calibration issue. Until we noticed it was getting louder. Wherever we went it was always there, as if it were not a signal but rather a reading we were unintentionally picking up, one that had been getting stronger from the moment it had appeared. The signal that over a century ago could only be picked up by the strongest of our communications arrays, was starting to now impact those same arrays, and not just that, but even innocuous things like holopads and other civilian equipment had begun to malfunction at a much higher rate.
At this point the idea of it being a mere software glitch or hardware issue had been long since thrown out, not a single software update, code rewrite, or hardware swap had done a single thing to solve the mystery. But it was ever so slightly stronger in some sectors than others, and with the signals ever increasing strength we have finally been able to tell the relative difference in strength from one sector to another. Now the most concerning thing to me was that the signal was strongest nearest to Venlil Prime.
To say this revelation was worrying would be beyond an understatement, both to our own people and the wider Federation, we sit on both the border with the Arxur and unknown space, the idea that this wasn’t an anomaly but rather an attack or weapon caused even greater panic than we had ever seen before.
If this was the Arxur that would mean that they are in possession of a weapon that could have the potential to cripple our ships and communications, leaving worlds defenseless and unable to even call for help, serving our worlds to them on a platter without even a single shot fired in defense. The idea alone keeps me awake at night, thinking that we could be at the complete mercy of another who would see us dead or enslaved.
However the second option was somehow just as frightening. If it’s not the Arxur, then what is it? Where is it coming from? Is it even coming from a single place? Though I guess that last question did have some kind of answer. A few [years] back the readings spiked to unprecedented levels, causing mass electronic malfunctions across the entire federation before falling back down to a steady level, albeit much higher than ever before. However this time instead of seemingly appearing all at once, the spike seemed to rapidly cascade across space, and by mapping out the miniscule differences in time we could gain a general direction of its source, and that source was far out beyond any known space of both the Arxur and Federation.
Well I guess that’s why I'm here. Or rather why all of us are all the way out here in what might as well be the middle of nowhere on the edge of Venlil space, chasing this ghost signal to find its source, failing that, finding out what it really is.
I don’t like being out here, I don't think any of us do. I don’t know why, but I feel like the longer I stay out here, the more I feel like… like we’re being watched. The further we go into the outer territories the more uneasy I start to feel, and from what I’ve overheard from the rest of the crew, I’m not the only one. Honestly I’d rather be back home right now, the longer I stay out here the worse and worse it's been getting.
I’ve been having… nightmares. Recurring ones, for [months] now. Worlds burning, their surfaces charred and cracked like charcoal, the surface scarred with a symbol glowing a burning red. A five pointed star sitting inside a circle. Each time I fall asleep it’s a different world, Venlil Prime, The Cradle, Mileau, Nishtal, Aafa. I don’t know how I know what world I see given the destruction, it’s like there’s some knowledge planted in the back of my mind telling me what I’m being forced to look at. I wish it ended there, but every time, after witnessing worlds burn, I'm forced down into a ship or put on the surface.
Usually nightmares come from some experience in the real world, an Arxur raid, a predator attack, or simply a horrible accident. I had never thought that a nightmare itself could be a direct source of fear. But those… things, defied all logic. How could life ever evolve on any world to end up like… that
, ignoring how such creatures could even develop any technology at all, somehow being more brutal than even the Arxur have ever been, if such an idea was even possible. Every night I am haunted by creatures tearing people apart, worlds burning, and red ships descending on whatever remains.
I’ve obviously developed some form of predator disease, that's the only explanation for why my mind has been spiraling down and down all these [months]. Only the deranged mind of a predator would be consumed by thoughts of nothing but death and destruction night after night. Sometimes when we jump into subspace I swear I can hear whispers. And now I know I’m going crazy because, well, when I look at the ship diagnostics it almost looks like something is shaking the ship while in subspace
. Some of our fleet look like they have emerged from subspace with damage to the hull. It’s progressed so far I’m hallucinating.
The impact this has had on my mind has been steadily deteriorating my performance and I’m worried that someone will find out. If that happens I'll lose everything, my life, my herd, my family. Luckily nobody seems to have noticed yet. Still I wonder how long I can keep this ruse going, how long I can convince everyone I’m a normal person.
“Vikam, Anything to report?” The captain of the ‘Steady River’ asked me as he entered the bridge, probably having just woken up given his general lack of tidiness.
“Nothing unusual captain, readings here are only marginally higher, less than point-seven percent, however our long range scanners have picked up surges coming from this system here.” I projected the star map to the captain's display, showing an area several systems away where we had detected a similar pulse to the one from [years] ago, albeit much, much smaller.
“How long ago was this?” The captain perked up near instantly.
“Just over a claw ago it seems.” Apparently this set him off.
“What!? And you didn’t tell me!? If we finally have a solid location on these readings we need to investigate immediately!” One of the techs on the bridge spoke up after the captains’ outburst.
“Umm sir, what if it is
“If it is, don't you think we need to know!? That’s the entire point of this expedition! Vikam, tell the fleet to prepare to jump. If it is the Arxur, we need to arrive simultaneously so we aren’t sitting alone without help.” The captain gave his orders and I obeyed, coordinating with the other capital ships of the fleet to act as anchors for the smaller ships to follow into subspace.
Our ‘exploration’ fleet was little more than a bunch of warships with science equipment strapped to them. Over 1200 ships split into four search groups, some splitting even further beyond that, would all now reconvene and jump to this system, if it was the Arxur we would need every ship available to beat them back and hopefully capture whatever technology was causing this. Personally I scoffed at the idea that the Arxur could come up with anything that could do this, I doubt they even have the capability of inventing things beyond new torture methods, considering everything they have was given to them. It doesn’t matter, our fleet was reinforced with some of the newest and strongest ships we could build, the Steady River is of a new ‘Heavy Cruiser’ pattern, a fresh off the line Farsul ship with enough armor to take on any Arxur vessel and measuring in at a massive [800 meters]! And we managed to negotiate to buy four of them! And received eight more directly from the Farsul navy! Combining them with the other ships sent as part of the combined search effort, our fleet had 26 capital ships and over 500 cruisers, with the rest of the fleet being filled in by bombers, frigates, corvettes, and patrol craft. I’m pretty confident we can take a few savage reptiles.
“All sub-fleets present, preparing for subspace jump.” a voice called out somewhere on the other side of the bridge as I double checked the fleet registry, ensuring all ships were accounted for and properly linking with their respective capital ships for the aforementioned jump. I began the countdown.
“Synchronization complete, subspace drive spooling up… Preparing to jump in three… two... one… Now.” The stars visible from the viewports rapidly shifted from white to blue, to purple, and then vanished as we entered subspace and the bridge was bathed in light blue.
“All ships have successfully jumped and are in formation. We will arrive at our destination shortly.” I gave a quick update before the tech from before spoke up again.
“Captain, should we prepare for the possibility of the grays showing up?”
“Mm… Yes, pre-charge our weapons and have the crews on alert before we re-enter realspace.”
Uhh, I’m not so sure about that. “Sir, is it wise to jump into an unknown situation with our fleet prepared to attack? There’s still a possibility that an entirely unknown party is responsible for the readings, and to be honest I don’t believe the Arxur are capable of such a thing as this. If they could cripple the entire Federation at once wouldn’t we already be dead?”
“And you’d rather us go in completely undefended? If it’s the grays then we’ll be ready and with greater numbers, if it’s an uncontacted species then they need to be warned of the Arxur and join the Federation as soon as possible, and if it’s simply a natural anomaly, then our actions don’t matter. I’d rather be prepared than caught off guard and served on a plate to those savages, if they even know what plates are.” The captain half ranted towards the crew. Once again the tech from before interjected just as I was going to offer my counterpoints.
“S-sir, what if it's another pred-” he was cut off by the captain laughing.
“It’s what? Other predators? Ha! Need I remind you that not a single predator has ever made it beyond their world without our
help. Now tell the weapon crews to be ready.”
I don’t know if it’s my lack of decent sleep, but it almost seems like the captain has been becoming just as irritable and out of it as I am, becoming more and more paranoid about being attacked, and keeping the sensor and weapon crews on near constant alert when searching through systems and the occasional asteroid field.
I switched one of my displays to check our progress, and just as we passed the three quarter mark something strange started to happen.
Shaking. The ship was shaking. And not just a little, it feels like I’m in an atmospheric craft going through a storm but… but this shouldn’t even be possible! Not in space and definitely
not in subspace, there’s no precedent for this! There’s no such thing as turbulence in space! I slammed my paw down onto the touchscreen, hoping I hit the right button and rejoicing that I did when the ship's alarm blared and the brace warning went to all compartments. Worse still, it’s not just us.
According to what I’m seeing in the fleet communications, every single ship was experiencing the same instability we were. Some of the smaller ships were taking it so bad that they collided with each other due to the tight formation we flew in, the now wrecks instantly vanishing from subspace in a flash and becoming little more than shrapnel flying through realspace. Is this some kind of attack? People have theorized about subspace weapons but they’ve never gone beyond theories and imagination. What is going on!? If this continues we won’t have a fleet left by the time we arrive!
“S-sir we have to exit subspace right now! Our fleet is literally being torn apart!” I tried to plead with the captain but-
“No! Keep going! Tell all vessels to de-sync from their capital ships and distance themselves, even if it means we have staggered arrivals! We haven’t come all this way just to stop now!”
He’s gone insane, but I transmitted his order. Evidently all the fleet captains had agreed to this as our entire fleet de-synced from each other, but not before we lost several more ships in the process. Many had collided like the unfortunate ones before, and some simply dropped from subspace without any notice, if this was intentional or not I can’t say, but it’s entirely possible whatever is causing this forced them to do so, seeing as our own subspace drive was being pushed to its limits.
I could do nothing but squeeze my eyes shut and push myself as far back into my chair as I could, waiting for this to be over. I couldn’t see it, but I could hear the panic around me as I could imagine everyone else was having a similar response.
A bright flash of white and blue, and then…
Slowly I opened my eyes and saw my computer displaying a message stating our arrival at our destination and the pings indicating the arrival of the others. Raising my head slightly I looked around the bridge and out the viewports. The still panicking crew, the captain heavily breathing and leaning back with his eyes closed, the systems dual stare-
Wait, no. This system is only supposed to have one star, every single scan and map has this system as having a single star. But there, a second one stood, much smaller than the first, and… it looked… wrong. Just wrong. Instead of burning it looked like it was boiling, and had tendrils of red energy splitting off of it, with two much larger ones coming from opposite ends, splitting the void around it in two. I was so caught up in the sight of it, I barely noticed the rest of the fleet arriving, or what’s left of it. We lost over two hundred ships just getting here, either destroyed or dropped out of subspace before arriving.
“What is… what am I looking at here?” The captain, now sitting up straight, spoke everyone's thoughts out loud. “Scan that immediately!”
It’s obvious we’ve found the source of the ghost signal, however being so close to it meant that our equipment which was barely working in the first place, now struggled to even look at that… thing.
Well at least I know my initial judgment was wrong, the anomaly wasn’t a star, or even the size of one, rather it was the size of a small moon. Our sensors mistook it for a star, as it had the full output of one. This relatively tiny object in space was emitting a higher level of energy than the system's own star, but none of the sensors could make any sense of what it was or even the type of energy it was emitting, every sensor we pointed at it was overloaded with errors, but… there were objects… coming through
“Sir I c-can- we can’t make any sense of… what this-” I tried to give some explanation but was cut off by the sensors giving off a very different alert, ship detections, thousands of them. Tens of thousands of them. “C-captain I-I’m picking up something, there’s ships coming f-from that… that thing!”
The entire bridge scrambled to get the equipment back in order as everyone wanted to know what was going on, how anything could survive being near the anomaly that nearly fried our systems, never mind coming directly out of it. Was it even an anomaly in the first place? Had we come across some race that was so advanced that they could literally tear reality as a means of travel? Was our inability to scan it merely a by-product or intentional design? Whatever it was, the energy used was like nothing we had ever seen, or even theorized of.
I pulled up as many sensors and screens as I could to get a look at those ships and-
My heart almost stopped.
I could hear nothing but ringing and my ever increasing heart beat. I feel freezing cold and burning hot all at once. I sunk my claws into my left arm to check I’m not still in a nightmare, I wish I was, but this is real.
All of those ships are real.
Those things, pulled straight from my nightmares, were now bearing down on us. I could do nothing but stare in frozen horror as the automated reports indicated over three thousand ships headed to our direct position. I could do nothing as that same red energy effortlessly lanced through our ships, tearing our already loose formation apart. I could do nothing as every ship fired back in panic, the interference preventing mass communication as the fleet desperately tried to return fire. I could do nothing as-
As a green light quickly overcame the visual sensors, and just as quickly left. The ship I was watching returned to view, now a gutted lifeless wreck, burning green from the inside out. Its strange tentacles that sprouted from the bottom now limply floating in the void alongside the shattered pieces of what remained.
What. Was. That.
The interference must have been greater than I thought, because those red ships were not the only thing out there. Scanning the system as fast as I could, I saw other ships on the other side, facing the anomaly, not the same sinister red, but a pale gray. Massive ships that dwarfed all but the most gargantuan of the crimson attackers. By the stars, even the smallest of those ships was almost as big as a standard cruiser! And those capital ships… they must be at least [2000 meters]!
I would’ve asked why any sane race would build such things, but those red ships varied in size so greatly that many surpassed the gray behemoths, sometimes even more than twice over!
That knocked me out of my stupor, the pale behemoths were holding off tens out thousands of vessels whilst our scanners indicated they possessed a mere five thousand, each firing off green and blue beams alongside endless swarms of missiles and kinetic fire so numerous the red ships couldn’t physically evade.
Plasma and kinetics I understand, although strange that it was bright blue and not the standard white, but that green energy was just as unknowable as the red coming from the anomaly and those damnable nightmare ships. Even their missiles detonated with pulses of green instead of the anti-matter design used by every known race.
What had we walked in on? We had just barged into two forces engaged in one of the largest battles in history, using completely unknown technology, and now one side was protecting us, or at the very least, attacking our attackers.
My hearing was finally coming back to me. “W-WE CAN’T REFORM! FLEET COMMUNICATIONS ARE OVERLOADED!” A tech screamed, a response to an order from the captain I hadn’t heard. Everyone was screaming, the bridge was in utter chaos, and the rest of the fleet was faring no better, hundreds already lost, our fighters and bombers were easily picked off by those cross-ships, and we couldn’t even communicate with how overworked our ship systems were directly after that horrid jump.
We could do little to save ourselves. But there were others who could, and were seemingly setting out to do just that.
Green and blue bolts began to mesh with our white plasma, part of that pale fleet had broken off and were assaulting the red fleet from our right flank, creating a cross of fire, though it was plainly evident that these unknown people were doing most of the work, as our shots went wide or failed to strike through the enemies shields and flowed off their armor like water. Our only true success was taking down those fighters, and a few groups having an unspoken agreement to collectively target some of the relatively smaller enemy vessels, finally destroying them after putting dozens of shots through their thick armor, creating a mosaic of burning dots.
We had no time to cheer, a few dozen out of thousands didn’t mean anything, even with the encroaching pale fleet doing most of the work, fortunately this also meant that the unknown predators started focusing their efforts on them instead of us, giving our ships a small reprieve.
A voice rose above the cacophony of mayhem in the bridge “Sir there’s something coming through comms!” What? I thought-
“I THOUGHT YOU SAID COMMS WERE OFFLINE!?” Exactly what I was thinking, though with less screaming involved.
“They were, but-” He was cut off as static overpowered every noise in the bridge, my console indicating it was a message being broadcasted from the pale fleet. An incredibly distorted voice was barely heard through the static. “Unknown fl_________re in gr___ danger _____ reactiv________ Anima Fie_______ re-r____ to Al___ Centa___ im___iately. If you __________ any lon____ you___________ apart.”
Alongside the near indecipherable broadcast, came a packet of data that was so heavily encrypted that I don’t think an entire planet's worth of computers trying to decode it could do so in anything less than a decade, but even so, the message was clear, or maybe it’s just what I wanted to hear. Leave.
The pale fleet was now sitting between the red fleet and us, firing off massive energy beams from what I can only assume are spinal cannons like our own, only these ones were shredding through the predators en masse. Now that they were much closer, the pale ships began firing green orbs, moving slower than the beams, but whenever they neared a foe, green arcs of energy shot out and scorched anything they touched, before the orb detonated in a flash of light, sending out one last pulse of lightning to destroy whatever it could before vanishing.
We had little time to admire the artistry and effectiveness of these strange weapons, with the pressure now off our own fleet, every ship began to prepare to jump back to a predetermined fall back point.
Wait- no! That’s insane! We’ll never survive jumping back into subspace!
But it was too late for me to voice my objections, white became blue, blue became purple, and the stars disappeared as we jumped back into the azure abyss that would surely be our death. Fleet Integrity: Critical Fleet Cohesion: Critical Estimated Fleet Losses: 881 / 1229 - 71.6% Ship Systems: Damaged - Non-Critical Estimated Crew Loss: 94 Enemy Losses: [ERROR: ENEMY FLEET UNKNOWN] Allied Losses: [ERROR: ALLIED FLEET UNKNOWN]
Aaaaannnndd with ten pages, 4000 words, the first chapter is done!
Thank you to everyone who voted in the poll, and I hope this chapter meets your expectations for an intro to Argent Earth, with our first character being just a little guy who’s being endlessly tormented by nightmares now brought to life. Someone get this man a donut.
We see some new Federation ships and an exploration fleet coming up against forces beyond their understanding, and our first look at the ARC navy.
Now for some clarification in case someone didn’t get it so I don’t have to reply in the comments:
The ghost signal - not a real signal, demonic energy interferes with technology but they don’t know that. It’s the interference they’re picking up, which has been slowly increasing as the veil thins and rifts are made. Also a Stellaris reference.
Turbulence - The ‘turbulence’ was their ship's subspace drives and systems malfunctioning because they essentially jumped right on top of a rift without any kind of shielding. To put it in 40K terms, they basically jumped into a warp storm without a gellar field, and got off real lucky.
Demon proof your tech kids. Though that can be hard if you don’t know they exist.
Credit to u/SpacePaladin15
for creating Nature of Predators.
Until next time, Rip and Tear.
Hello, for some reason when I load a full screen application any video on firefox freezes and the audio keeps going, I have no idea why, the problem doesn't happen with border-less full-screen or windows games. This is with firefox GPU acceleration off, with it on it makes all firefox windows go completely black, I am running a NVIDIA card on xorg plasma.
So I recently built a computer and it's been working great until this last week. All of a sudden it's unable to run things as simple as minecraft without crashing. Minecraft gives me the exit code -1073740791, which tells me somethings wrong with my graphics card. Here are my current specs:
Motherboard: Asus B650E
GPU: RTX 4070 Ti
RAM Amount: 32 GB
Processor: AMD Ryzen 7 7700X 8-Core Processor
The error messages I get seem to be pointing towards the GPU being the problem, these are the things I have tried and that haven't worked:
Plugging the PC up to the wall outlet instead of a surge protector, Changing the PCI-E to gen 3, Updating the driver via GeForce Experience, Completely uninstalling the driver with DDU on windows safe mode, changing to "prefer maximum performance" via the NVIDIA control panel.
I have also blue screened a few amount of times which I fear is only contributing to the problem, here are the stop codes I've gotten.
I'm completely out of ideas and so is my dad who helped me make this thing. This is my first post to reddit so I apologize for anything I might have done wrong formatting this, I tried to make it look nice. If anyone can help at all that would be greatly appreciated.
Just completed my first run-through!! And what an incredible journey it was <3 While playing, I felt like TOTK emulated many other games I enjoy so I wanted to compile a short list and see if anybody else wanted to add to it!
- Minecraft: The cave exploration, the depths reminding me of the deep dark warden biome, fusing a diamond sword, water canceling fail damage, etc.
- The Sims: building and customizing your own house!!
- RDR2: I love barreling down bokoblins with my giant horse, just the way I accidentally do to all the wildlife in New Hanover
- Skate 3: I love my shield skateboard <3
I have 2 monitors hooked up via display cable to my pc, and they recently have been cutting out saying no signal in the middle of things. However what is wierd is if for example im watching a movie I can still hear the movie playing. I have changed the cables, checked monitor drivers, check graphics card driver, tried with just one monitor (does it for both), i dont believe jts overheating its pretty cold in my room. I am completely stumped and cant figure it out. I cant even do my timesheet some days before it crashes. The follow are my specs, CyberpowerPC Gaming Desktop Gamer Master GMA560V3 Ryzen 7 3rd Gen 3700X (3.60 GHz) 16 GB DDR4 1 TB HDD 500 GB PCIe SSD NVIDIA GeForce RTX 3070 Windows 10 Home 64-bit.
TL:DR - The game at lowpop commonly has issues with TOO MUCH confirmed non-antag players, and there are other major issues with heads. Example: 5:12 Antag Possble - Non Antag (Confirmed) Legitimately happened on miros today. all 7 heads + other confirmed non-antags at 17 players.
WALL OF TEXT INCOMING. PLEASE READ EITHER THE TL:DR ONLY OR PROBLEM, OR PROBLEM/SOLUTION SECTIONS IF YOU CANNOT READ A WALL TODAY!
Most people who play on 14 either play Delta-V or Lizard- which commonly get high populations, so most people never see a round without 7/7 Heads- And always 5/5 of the actually USEFUL heads (AKA: Not QM or RD- they basically don't need to exist within the current state of lizard. Delta-V has epi but it's basically reskinned science- and in general Nyano/Delta always had a non-standard layout of roles and deps compared to most of 13 and lizard.)
But we should probably talk about Low/Med pop servers. Miros/Sala/Park mattering on the time of the day range from Med to Dead. As I generally don't play Sala often and park very rarely for when It's at a sizable player count, I'll be referencing Lizard/Miros more.
Now let's get to the actual meat of the problem, shall we?
Too much confirmed non-antags to antag-possible players- especially head. at low pop ESPECIALLY, but also med pop. As an example listed in the TL:DR - 5:12 Antag Possible - Not Antag (Confirmed) is a very bad ratio, as anyone with a brain should be able to figure out. And this isn't even a rare occurence, this is very common that 40-70% of players are confirmed non antag. Even at like 10 players I've seen it happen. I'll show you a light example, since that's all I've got in my memory.
Light Example: (8 Players Roundstart) - Captain, Security Officer, Atmos are confirmed non-antag. 5 other roles.
This isn't a bad roundstart, actually. It's pretty balanced I could say even due to how the game rolls traitor. This setup would generally would setup 1 traitor. 5:3 is a high ratio, but it isn't a horrible ratio. Infact the game even feels quite nice at 8 players like this- it's almost like a small social deduction game. I wouldn't mind a server centered around this type of social deduction like feeling. It could definitely be better however. (Also, Pretty sure a meat anomaly absolutely killed this shift. They had to evac and lost like 4 out of 11 crew since 3 people joined in later on, along with all of medbay. (1 of them being the only traitor) funnily enough- only 1 of them was antag possible. 2/3 late joiners were either heads, learners or atmos/sec.)
What about a heavy example?
May I reference that "lovely" 5:12 ratio? It's not even that extreme, It's mainly due to the miros newbie population if anything. without that newbie count and lowering the heads a bit you still have 8:9 (remove 2 newbies and 1 head) and that's still really bad. Antag possible players should never dip below 60% of the players, let alone 70-75% most of the time for a healthy round. (Yes, people late join. The main problem is ROUNDSTART. Latejoiners past 5 minutes commonly don't get traitor as often as people who roundstart join or latejoin before traitor roll. (Even if you include the latejoiners before 5 minutes, this shift was still 6:13. YES, latejoiners did join later on. I don't factor the latejoiners in for a reason, due to the general nature of latejoins to be pretty random.)
SO, WHY DOES IT HAPPEN?
Well 3 things cause this problem- I'll make it quick: Biased Role Selection, Culture, Antag Possibility
Biased Role Selection
For those who don't know- Heads are prioritised in role selection, and are rolled first. Even if it's on low, if even ONE person has a head on priority, a head WILL be in the game. This is good for high pop- all heads are commonly needed! situations with no CMO/RD/QM did happen during the era of 65 max players on lizard! There is a reason it was made this way. But what happens when you have pop not at high pop levels? (<45 players is a good definition where high pop ceases in most cases.) At low pop, you commonly don't need all heads, usually just a small group (Example: One of HoP/Cap to lead and do emmployment, CE, Warden or HoS and maybe one other head for extra) but due to this bias towards heads rolling first- Unless no one has a head on priority, there will always be that head. It can commonly lead to all or most heads even below 20 players! (Which in 13, you saw maybe 2-3 heads, here? well usually 4-7 heads- a third to half of all players!) Medium pop- Most of the time most but not all heads are needed. You can skip maybe 2-3 heads and be totally fine. Usually HoP/QM/RD/CMO can be tossed into the garbage with no issue- but it's best to not have all of them gone. However, it is generally VERY common for the game to roll all heads except maybe 1 or 2 on rare occasions even at 25-35 players, the lower areas of medpop.
Culture on official servers also plays a major part! People commonly joke about lizard players being blind, Incompetent or shitters, but as a lizard player- it's pretty true that there is a major portion of lizard players who are this. (If you've ever seen the admins randomly place shit in the middle of common areas, and make hints to it and no one realize for 15 minutes- you'd know the blind part is pretty true!) Lizard also has a culture of liking playing head- it's real, don't deny it. Most players on lizard have many heads enabled, even if low. Factor this in with the above reason.
Oh yeah, miros the low-med pop server that isn't sala. As the joke goes, "miros" is a common reason for a bad shift. "35% The above average players from lizard taking a break from NRP-LRP shitter extreme and doing not much, 40% Shitters that make lizard players look like the paragon of intelligence, 20% Semi-Incompetent newbies, 5% actually GOOD players." The population of miros is full of newbies. What do newbies do as soon as they see they unlocked an "important" role and the game is gonna give it to them 90%? They get head when they shouldn't as they press that sweet sweet high priority. and then the rest of miros culture is 50% shitter, meta-y lizard 35% way better lizard 15% Actually fine, non No-RP LRP! Miros is good at times but anyone who plays and isn't apart of group A or group C from the quote above knows this shitty part of miros.
Salamander is actually the one that suffers the least due to culture issues with it's whitelist. It's got a better, more roleplaying culture as you'd expect- Which cares slightly less about heads. but it's a whitelist server, so prretttyyy obvious.
Let's compare the average SS13 Server of LRP/MRP style's antag limits. We are not comparing the higher end of MRP, and not HRP. HRP commonly has different antags, heavy rules or is skyrat and should be purged due to their bad decision making and removal of antags. (Cough cough ERP too)
Captain: SS13: Historically yes! Generally only lings you see often now, and promoted heads. SS14: Never happening, EVER. Changeling at most.
HoS: SS13: Ling. SS14: No, and for good reason.
Sec: SS13: Ling. SS14: No shit. makes no sense without ling.
CE: SS13: Yes! SS14: Hell naw.
HoP: SS13: Yes! SS14: Hell naw.
RD: SS13: Yes! SS14: Historically.
CMO: SS13: Yes! SS14: Historically.
QM: SS13 Yes, EVEN TO REVS. SS14: Historically.
Atmos: SS13: All Antags. SS14: Historically.
(This is not including park's minors, and Initials.)
While I'm not gonna go into the debate of if atmos/head antags is good (Firmly yes, with balancing and logic is my opinion. Antag heads in 13 always had a lower chance and other antags like ling make sense as such.) you should probably see the difference here. Now add the fact 14 has learner roles YOU MUST take (Unlike the usually reskinned passengers) with this and you commonly can see a major set of people removed from being antag- Which mixed with the other things that cause the problem.
I'll be listing 6 solutions for this issue from Minor to Major for the game. I'll also list why it WOULDN'T be a good thing and how controversial it is.
Make heads less enticing to play - Controversial, and plainly stupid. It would do it's job at lowering the people playing head, yes. But it doesn't fix the key problem- Fuck heads in 14 are plainly pretty shit with like 3 of them being totally fucking useless besides some menial tasks and representation. (RD - Put disks in server!!! Oh and command access ig HoP - Be a backup captain that sits and adds access to a card- a thing any head can do now. oh and also getting planned to be removed. QM - Not even a real head smh) Not even gonna talk about how the cap is just a walking nukie-syndie target that checks departments and makes a few final says.
Increase role timers - Not Controversial, but maybe not the best for the game. Again, doesn't fix the core problem and probably adds more, but it would slightly lower the head amount and make people more sane & competent before they get into the important roles.
Add head caps for different player counts - Probably never even been thought of by people. might cause small issues, but it lowers the amount of heads during low pop rounds that simply- don't need all of them. Bandaid solution, but one good fuckin bandaid.
Rework the priority on heads - Probably controversial. Reworking the priority to be less major, make it effective at only certain pop or just removing it are all different solutions that can be called the same thing. Problems range from nothing but the fix being minor, to some obvious problems (Like removing it making heads during high pop not be confirmed when they are generally needed)
Make heads have agendas (Non-Antagonistic/Minor Antag) - Pretty sure coding/'mins have thought of this already to make head play more interesting and engaging for all involved. Honestly it would be cool to have that for many roles, not just heads and have it coexist with antagonism. I really like this idea, and as the bold says it would generally be cool to see it be extended to non-heads or even antag-possible players. not much downsides, generally interesting and could generally make the "head" problem not really exist! fixes 2 problems at once and makes a good addition to the game aside from the problems.
Head Antags - Look at SS13, and copy over low chance head antags. Would completely remove the 100% Trustable paragon of safety from heads, make it slightly more interesting for both head players and non-heads. Of cause the problem of low trust among command IS POSSIBLE. But even without low chances as a player during low tier heads being antag possible I never found it an issue. Very Controversial with the 'mins and coders, but slightly less with the playerbase. Probably won't ever happen with the current direction 14 is going in within both "official" and non-official servers. but it would be a good thing with balancing. It works for 13, it's good and would be good to have. (By the way, even one coder and min tried to make head antags MORE likely to make playing head less shit! not a good idea, but you can see WHY.)
The conclusion is: This is a minor problem really no one cares about but me, but some of the solutions would be nice to see- and I did raise some other problems or by what you can see you could probably see a few things. That's it, small ass conclusion!!!
I have around 150000+ emails currently saved up. There is some important stuff in them and a lot of spam. Some of the spam is interesting (like social notifications showing whole post conversations) and some is outright malicious or has attachments I should never open. The original file for one of them is in pst format, but I am not completely sure if I am going to lose anything by converting it in mbox or other formats. (readpst was able to throw away directly all attachments and rtf body attachments, even if I am not sure about what the second thing means, but it worked fine).
The filesize either way is obviously a non issue. However, I am scared about the safety of the whole thing for two reasons: I am not sure about potential threats that can come from some of the emails, and I want to be able to store these emails in some cloud backup service without anyone else having access to them in the worst realistic case scenario.
The first one could be solved by setting up a vm, not even giving it internet access after the initial setup so I don't have to worry about anything running in the background or emails trying to do weird stuff like checking if someone is trying to pull an image from some server. I dont think the html itself could he harmful. For accessing the actual emails I checked evolution and it was fine, I was having issues with some other programs. I didnt check thunderbird.
The second issue could be maybe solved by only storing password protected archives, making sure the password is good enough. But I don't know much about it and heard stories about it only working in certain situations, if you are using certain options and in some cases some of the data can still be accessed with some compression formats.
But I imagine this second question is more broad and doesnt just deal with this specific case. So, overall I'm not sure. How do you go about it?
Wish List: Teslas below, AA/SS/1S melee below, rare apparel/masks, or Vanguard Scout armor with +Strength/Cavalier
I still need the following Teslas: H/50c/25,,, Jug/50c/25,,, Med/50L/15r,,, Troub/50c/25
I still need the following AA/SS/1S melee: cultist blade,,, gulper smacker Complete Trade List: (Thank you for your time browsing this huge list!!!) FIXERS:
AA/25/15r,,, AA/25/15v,,, AA/50c/15v,,, AA/50vhc/25,,, AA/50L/25,,, AA/AP/25,,, AA/E/Dur,,, Ari/25/15r,,, Ari/E/15r,,, Ari/E/25,,, B/25/15v,,, B/50L/25,,, BAP/25,,, Exe/25/25,,, Exe/50c/25,,, Exe/AP/25,,, Exe/E/25,,, F/50c/25,,, GouE/25,,, GS/50c/25,,, GS/E/25,,, H/50c/25,,, Jug/50c/25,,, Jug/AP/25,,, Junk/25/15r,,, Junk/50c/15v,,, Junk/50c/25,,, Junk/50L/25,,, Junk/AP/25,,, Junk/E/15v,,, Med/25/25,,, Med/50c/25,,, Med/AP/25,,, Mu/AP
/25,,, MS/50c/25,,, MS/AP/25,,, N/AP/25,,, N/E/25,,, Q/25/15r,,, Q/25/15v,,, Q/AP/25,,, St/50c/25,,, St/AP/25,,, St/E/25,,, Su/50c
E/25,,, T/50c/25,,, T/AP/25,,, TS/25/15r,,, TS/25/15v,,, TS/50vhc/25,,, TS/AP/25,,, V/AP/25,,, Z/25/25,,, Z/E/25 HANDMADES:
AA/E/15v,,, Junk/25/15r,,, MS/E/25,,, Mu/E
/25,,, Q/50c/25,,, Q/50vhc/25 HEAVY WEAPONS:
AA/25/90 AGL,,, AA/25/15r Cryolator,,, AA/25/90 Harpoon Gun,,, As/25A/90 Fatman,,, As/25/90 Gatling Plasma,,, B/E/Gho 50cal,,, B/25A/90 Cryolator,,, B/50L/90 Cryolator,,, B/25A/90 Missile Launcher,,, B/50vhc/90 Missile Launcher,,, B/50L/90 AGL,,, Exe/50c/15r Flamer,,, Exe/25A/90 Gatling Plas,,, Exe/E/25 LMG,,, F/50c/25 Cryolator,,, Q/25/15v LMG,,, Q/50L/90 Minigun,,, TS/25/15r Gatling Gun,,, TS/25/25 LMG,,, TS/E/25 Minigun,,, V/25/15r 50cal,,, V/25A/90 Cryolator,,, V/25/25 Gatling Gun,,, V/50L/90 Harpoon Gun,,, Z/E/90 LMG MELEE:
AA/SS/1S Death Tambo,,, AA/SS/1S Deathclaw Gauntlet,,, AA/40P/1S Gulper Smacker,,, AA/SS/1S Pole Hook,,, AA/50c/15v Power Fist,,, AA/SS/1S Super Sledge,,, Ari/SS/1S Shovel,,, Ari/SS/1S Sledgehammer,,, As/40P/1S Chainsaw,,, As/40P/1S Drill,,, B/SS/1S Deathclaw Gauntlet,,, B/SS/25 Gulper Smacker,,, B/SS/25 Meat Hook,,, B/SS/1S Power Fist,,, Exe/40P/25 Drill,,, Exe/50c/1S Power Fist,,, Ext/SS/1S Drill,,, F/40P/40 Chainsaw,,, GS/SS/1S Chainsaw,,, I/SS/1S Death Tambo,,, I/SS/1S Golf Club,,, I/SS/1S Super Sledge,,, Junk/SS/1S Assaultron Blade,,, Junk/SS/1S Security Baton,,, Mu/SS
/1S Deathclaw Gauntlet,,, MS/SS/1S Shishkebab,,, Su/SS
/1S Spear,,, Su/SS
/1S Tire Iron,,, Troub/SS/1S Bowie Knife,,, Troub/SS/1S Golf Club,,, V/SS/1S Combat Knife,,, V/SS/1S Deathclaw Gauntlet,,, V/SS/1S Pole Hook,,, V/SS/1S Sledgehammer,,, Z/SS/1S Fire Axe,,, Z/SS/1S Knuckles,,, Z/SS/1S Pipe Wrench RAILWAYS:
AA/50c/25,,, AA/50vhc/25,,, AA/E/15v,,, AA/E/25,,, Ari/25/15r,,, B/50vhc/25,,, B/E/15r,,, B/E/90,,, F/50c/25,,, F/E/25,,, GS/25/25,,, GS/50c/25,,, H/50c/25,,, I/25/25,,, I/50c/25,,, Junk/E/25,,, Q/50L/90,,, St/50c/25,,, Su/E
/25,,, TS/50L/25,,, TS/50vhc/25,,, TS/50c/15r,,, TS/AP/25,,, TS/E/Dur,,, V/25/25,,, V/50c/25,,, Z/E/90 TESLAS:
AA/25/15r,,, AA/50L/15r,,, AA/AP/25,,, B/25/Gho,,, Exe/25/15r,,, Ext/25/15r,,, F/25/15r,,, I/25/15r,,, Q/AP/25,,, TS/25/15r,,, TS/25/25,,, V/25/250,,, V/25/Dur,,, V/50L/15r,,, Z/25/15r
AA/25/25 Assaultron Head,,, AA/50c/15v Crossbow,,, AA/50L/25 Enclave Plasma Rifle,,, AA/25/25 Gamma Gun,,, AA/E/15r Hunting Rifle,,, B/AP/25 Compound Bow,,, B/25/25 Gauss Rifle,,, Exe/50c/25 Combat Rifle,,, Exe/50c/25 Double Barrel,,, Exe/E/25 Hunting Rifle,,, Exe/E/25 Lever Action,,, F/50c/15v Compound Bow,,, F/E/25 Double Barrel,,, F/50c/15v Thirst Zapper,,, GouE/25 Double Barrel,,, Gou25/25 Lever Action,,, GS/50c/25 Gamma Gun,,, Jug/E/25 Combat Rifle,,, Jug/50c/25 Laser Rifle,,, Junk/50c/25 Enclave Plasma Rifle,,, Mu/50c
/25 Crossbow,,, N/25/25 Enclave Plasma Rifle,,, N/50c/25 Enclave Plasma Rifle,,, Q/50c/25 Assaultron Head,,, Q/25/15r Combat Shotgun,,, Q/25/15r Plasma Rifle,,, St/50c/25 Crossbow,,, St/E/25 Single Action Revolver,,, Su/25
/25 Radium Rifle,,, TS/25/15r Combat Rifle,,, TS/50c/25 Combat Rifle,,, V/25/15r Enclave Plasma Rifle,,, V/50c/25 Bow,,, V/AP/25 Crossbow,,, V/50c/25 Gauss Rifle ARMOR:
Aristocrat's Heavy Robot left leg with 7%LED/Sentinel,,, Assassin's Heavy Combat right leg with Strength/Sentinel,,, Assassin's Heavy Raider left leg with AP/Sentinel,,, Assassin's Marine right leg with 7%LED/Sentinel,,, Assassin's T-45 right leg with AP/Sentinel,,, Assassin's USA left arm with +25 Poison resist/Sentinel,,, Auto Stim Heavy Robot right leg with +25 Cryo resist/Sentinel,,, Auto Stim Raider Power left arm with AP/Sentinel,,, Auto Stim USA right arm with 7%LED/Sentinel,,, Auto Stim USA right arm with AP/WWR,,, Auto Stim USA right leg with 7%LED/WWR,,, Auto Stim USA right leg with Strength/WWR,,, Bolstering FSA chest with 7%LED/WWR,,, Bolstering FSA left leg with AP/Sentinel,,, Bolstering Marine right arm with +25 Cryo resist/Sentinel,,, Bolstering Sturdy Combat left leg with 7%LED/Sentinel,,, Bolstering Trapper chest with AP/Cavalier,,, Bolstering Trapper right arm with 7%LED/Sentinel,,, Bolstering USA left arm with 7%LED/FDC,,, Bolstering USA left leg with slowed hungeWWR,,, Bolstering USA right leg with Agility/Cavalier,,, Bolstering USA right leg with Charisma/Sentinel,,, Chameleon FSA left leg with 7%LED/Sentinel,,, Chameleon Heavy Leather right arm with AP/WWR,,, Chameleon Marine right leg with AP/HDT,,, Chameleon Raider Power right leg with 7%LED/Sentinel,,, Chameleon Robot chest with 7%LED/WWR,,, Chameleon Trapper left leg with AP/Cavalier,,, Chameleon USA chest with 7%LED/Cavalier,,, Chameleon USA left arm with 7%LED/Sentinel,,, Chameleon USA left leg with +25 Cryo resist/Sentinel,,, Chameleon USA right arm with 7%LED/WWR,,, Chameleon USA right leg with AP/FDC,,, Cloaking Raider Power right leg with 7%LED/WWR,,, Cloaking USA right arm with 7%LED/HDT,,, Exterminator's FSA right arm with 7%LED/Cavalier,,, Exterminator's FSA right leg with 7%LED/Cavalier,,, Ghoul Slayer's FSA right leg with AP/Cavalier,,, Life Saving Combat left leg with AP/WWR,,, Life Saving Trapper left leg with AP/Sentinel,,, Life Saving Trapper right leg with 7%LED/Cavalier,,, Life Saving USA left arm with AP/Cavalier,,, Life Saving USA right arm with +25 Poison resist/Sentinel,,, Mutant's Excavator left arm with 7%LED/Sentinel,,, Mutant's FSA chest with 7%LED/WWR,,, Mutant's FSA left leg with 7%LED/WWR,,, Nocturnal Excavator right leg with 7%LED/Sentinel,,, Nocturnal Marine right arm with AP/Cavalier,,, Nocturnal USA right leg with AP/Sentinel,,, Overeater's Combat left arm with +25 Cryo resist/Cavalier,,, Overeater's Excavator right leg with Luck/Cavalier,,, Overeater's FSA chest with Endurance/Sentinel,,, Overeater's Heavy Combat left arm with 7%LED/JWR,,, Overeater's Heavy Metal left leg with Strength/Sentinel,,, Overeater's Heavy Raider left arm with 7%LED/Cavalier,,, Overeater's Heavy Raider left leg with Charisma/WWR,,, Overeater's Heavy Robot chest with +25 Rad resist/Sentinel,,, Overeater's Heavy Robot left leg with Agility/WWR,,, Overeater's Marine left leg with slowed hungeWWR,,, Overeater's Marine right leg with +25 Fire resist/Sentinel,,, Overeater's Metal left leg with +25 Cryo resist/Sentinel,,, Overeater's Robot right leg with Endurance/Sentinel,,, Overeater's Trapper left leg with +25 Fire resist/Sentinel,,, Overeater's Trapper right arm with Luck/WWR,,, Overeater's T-60 left arm with +25% Env resist/WWR,,, Overeater's T-60 left arm slowed hungeWWR,,, Overeater's USA chest with +25 Cryo resist/HDT,,, Overeater's USA left arm with +25 Poison resist/Sentinel,,, Overeater's USA left leg with Agility/WWR,,, Overeater's Wood left arm with 7%LED/Cavalier,,, Regenerating Heavy Leather right leg with 7%LED/Sentinel,,, Regenerating Heavy Raider right arm with AP/Sentinel,,, Troubleshooter's Excavator right arm with 7%LED/Cavalier,,, Troubleshooter's Marine left arm with AP/Sentinel,,, Troubleshooter's Sturdy Metal right leg with AP/Sentinel,,, Unyielding FSA chest with Intelligence/Dur,,, Unyielding FSA left arm with Charisma/Cavalier,,, Unyielding FSA left leg with AP/FDC,,, Unyielding Heavy Combat chest with Strength/HDT,,, Unyielding Heavy Combat right arm with +25 Poison resist/JWR,,, Unyielding Heavy Combat right leg with 7%LED/Less limb dam,,, Unyielding Heavy Leather right arm with AP/HDT,,, Unyielding Marine right leg with +25 Fire resist/WWR,,, Unyielding Metal chest with AP/HDT,,, Unyielding Metal right leg with AP/Cavalier,,, Unyielding Robot right arm with Agility/Sentinel,,, Unyielding Sturdy Leather left leg with 7%LED/Sentinel,,, Unyielding Sturdy Metal left arm with +25 Rad resist/Sentinel,,, Unyielding Trapper right arm with 7%LED/HDT,,, Unyielding USA chest with Charisma/Cavalier,,, Unyielding USA left arm with +25% Env resist/Cavalier,,, Unyielding USA left leg with Charisma/Cavalier,,, Unyielding USA right leg with +25 Poison resist/JWR,,, Unyielding Wood chest with Luck/Cavalier,,, Vanguard's Excavator right leg with Intelligence/Cavalier,,, Vanguard's FSA left arm with slowed hungeSentinel,,, Vanguard's Heavy Leather right arm with 7%LED/HDT,,, Vanguard's Heavy Robot right arm with 7%LED/HDT,,, Vanguard's Marine right arm with AP/HDT,,, Vanguard's Sturdy Robot left arm with AP/Sentinel,,, Vanguard's Sturdy Robot right leg with 7%LED/WWR,,, Vanguard's USA chest with Luck/Sentinel,,, Vanguard's USA left arm with Intelligence/Sentinel,,, Vanguard's USA right arm with AP/Cavalier,,, Vanguard's Wood chest with Strength/Sentinel,,, Weightless USA left arm with Strength/Sentinel,,, Weightless USA right leg with AP/Cavalier,,, Zealot's USA right arm with AP/WWR,,, Zealot's USA right leg with AP/WWR PLANS:
Alien Blaster,,, Assault rifle,,, Barbed walking cane,,, Baseball bat rocket,,, Baseball bat searing puncturing rocket,,, Bear arm,,, Bear arm heavy mod,,, Boxing glove lead lining,,, Camo Backpack,,, Cave cricket tube,,, Deathclaw gauntlet,,, Dense marine armor torso,,, Dense trapper armor torso,,, Fire station bell,,, Flannel shirt & jeans,,, Hatchet electro fusion,,, Junkyard fountain,,, Machete sacrificial blade,,, Meat Tenderizer,,, Nuka girl area rug,,, Pepper Shaker,,, Pitchfork flamer,,, Protective lining marine underarmor,,, Protective lining raider underarmor,,, Puncturing pole hook,,, Radioactive barrel,,, Raw cement barricade,,, Scorchbeast queen plushie,,, Scorched tube,,, Shielded lining casual underarmor,,, Shielded lining marine underarmor,,, Shielded lining raider underarmor,,, Ski sword skate blade,,, Skiing outfit,,, Sledgehammer heavy searing sharp rocket,,, Small vault girl statue,,, Snallygaster plushie,,, Spiked walking cane,,, The Fixer,,, T-60 BOS knight paint,,, TV Aquarium,,, Ultracite emergency protocols,,, Undershirt & jeans,,, Vintage water cooler,,, WV state bird rug,,, Yao Guai tube,,, Cutting fluid recipe,,, Fasnacht donut recipe,,, Fasnacht sausage recipe,,, Healing salve Cranberry Bog recipe,,, Healing salve Mire recipe,,, Formula P recipe,,,Stimpak Diffuser recipe,,, Tato salad recipe APPAREL:
Asylum Uniform Pink,,, Clean Spacesuit,,, Emmett Mountain hazmat suit,,, Garrahan Foreman Outfit and Helmet,,, Grey Fishermans Overalls,,, Hunter's Long Coat,,, Longshoreman Outfit,,, Skiing red and green outfit,,, Straight Jacket Clean,,, ,, Winter Jacket and Jeans CHEMS:
Addictol: 175,,, Berry Mentats: 637,,, Buffout: 1500,,, Calmex: 530,,, Daddy-O: 1059,,, Day Tripper: 793,,, Disease Cure: 415,,, Mentats: 1000,,, Overdrive: 540,,, Psycho: 2788,,, Psychobuff: 1359,,, Psychotats: 1196,,, X-cell: 342 FOOD:
Canned meat stew: 65,,, Pepper: 2521,,, Salt: 922,,, Spices: 1407,,, Sugar Bombs(w/rads): 363 MODS:
Enclave plasma aligned flamer mod,,, Enclave plasma aligned sniper barrel mod,,, Enclave plasma severe beta wave tuner